Kingdom of Desert Winds
Tides of War

Premise: to set a guide for player vs player battle games in a command and conquer theme through the reign, ensuring balance and fair play while still allowing for RP and fun. All battle games will be run with the standard Amtgard ROP. No new abilities or extras to slow down game play. Standard Class ratios for every battle.  

Land Owners:
Each Park will decide upon 3 Land Owners to rally behind for the course of the game. These leaders will be chosen by each park monarchy with the intent of spreading out a fun balance of power for the game. (The provincial monarchy may choose to let the populace vote on the candidates, volunteer, etc at their discretion).
 

Retainers:
When attacking or defending each Land Owner will start their pick each game with 4 chosen players (in addition to themselves). These players equate to the Land Owners elite retainers and must conform to standard class ratios for battlegames. The reeve will then direct the balancing out of each side until the ratios are equal (normally by letting each side pick from the remaining players on the field). Retainers need not be the same players for each battle game. A Land Owner may choose a different set of retainers each battle game from the available populace but players may decline a retainer request in lue of fighting for another Land Owner/side as a retainer. Anyone not chosen as a retainer should fight for whichever team they get picked for after the retainers are chosen.
 

The Map:
At the beginning of the game a map will be divided into territories. Each Province will have a number of territories inside it's "Zone". One Territory per provincewill remain the Provincial Crown Lands. Each Land owner will be randomly placed within a territory residing in their provincial zone by the map keeper. 

Turns: Each Turn will last approximately 1 month. (This allows for provinces to arrange the battles to work with their own activities.) Each Landowner may make 1 attack per month/Turn per Provincial Zone. Players will declare their attacks at the beginning of each turn to the map keeper via private email (as directed) before the first Saturday of the month.  The MapKeeper will send the list of battles to the Provincial Champion(s) to run the battles and report  back upon. 

Attacks:  When multiple land owners declare attacks on the same land all attacking and defending forces take the field at the same time and the last team standing wins. In all other cases the actual order of the battles do not matter so long as they happen within the Turn/month. (This means provinces can play any available battle at the most convenient time for their schedule, or multiple battles on the same day). Attacks do not happen without the land owner present., if a land owner fails to make their attack within the month the attack for that turn is forfeit. Land owners may appoint a “second” to lead in their stead for defense against attacks if they themselves are not able to be physically present when the attack occurs.  

Acquiring Lands: Each successful attack gains the aggressor the contested territory. Failed attacks result in the Aggressor being thwarted for that Turn and the contested territory remains in the possession of the previous owners. Unless previously arranged by both sides battles are fought in the physical park/province where the contested territory resides.  

Occupied Lands: If you have occupied/won a territory your forces are considered always present for defense of that territory or ready to attack an adjacent territory on the following turn. Land owners with territories that reside on the border of their provincial zone may attack adjacent territories of the neighboring Provincial Zone. 

Unoccupied Territories: At the start of the reign there will be Unoccupied territories. These unoccupied lands will be available for auction the week after park nobles have been listed. (yes real cash money to go into the kingdom Coffers) Any member of a province may bid on these lands. Any non "park choosen land owner" that wins one or more of these auctions will become Landowners and subject to the Land owner rules above. Any "park-choosen land owner that wins an auction will gain extra starting lands from wince to strike. Any remaining unoccupied lands will have random encounters listed for the aggressors to overcome. The mapkeeper will provide a “scaleable” battle scenario for each unoccupied land. 

Crown Lands: should the crown lands be attacked the monarch may defend their lands acting with the same rules as a landowner choosing 4 retainers and then picking from the masses. Monarchs may not make attacks upon landowners unless said landowner are Enemies of the State. If Enemies of the state exist the Monarch may make 1 attack per round as a noble upon them. 

Enemy of the State: Players who attack any Crown Land for whatever reason. May be pardoned at monarchs discretion. 

Becoming Un-landed: when a noble has lost all their lands they are out of the game.

Starting Map


Turn 1 is Complete. The Map will be updated as soon as all Provincial Champions update Kairi on the Turn 1 results.

Turn 2 is open for Declarations, Due to Kairi by 11:59pm February 6th. Remember 1 attack per Landed player per province in which they own  land.

Web Hosting Companies